Now, Looking back, I may have aimed a little high on everything I wanted to learn of the last couple of weeks,
First week went really well. I now feel I can jump into 3DS Max and model stuff, should I need to. I have also managed to get to grips with Zbrush again. And played around with Red shift. all be it, at a very basic level. I wont be getting any Oscars for my work with lets put it that way.
I did get familiar with Marvellous designer. God that program is fantastic. Got some environments I plan on making which will make good use of some MD stuff.
Unfortunately, I didn't manage to to do any anatomy sculpts, which was a low priority for sure, as I do want to primarily focus on environment art, but I do have some character ideas in my head I would like to create at some point.
And I never even managed to get into Substance designer, which would have been a good one to dive into.
But at the end of the day, I did come out of this 2 week period with some new skills, which is always a win for sure. And at the same time, it has been the first proper 2 weeks holiday/vacation time I have had since Christmas 2016, so I did end up taking some time for myself. Wouldn't want to burn out now, would we?
A few screen grabs of some of the stuff I worked on while learning new things:
The Quick Start guides to MAx from Digital Tutors / Pluralsight are pretty solid to work though.
Then with Zbrush
Made a boot that was mean to be the start of a character,
actually a remade of a character I created as my 3rd year project at Uni a few years ago.
but as it stand right now. gonna keep it on hold, and make some kick ass environments





